Apr 14, 2011, 09:01 PM // 21:01
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#21
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Henchmen are just fine I use them as a poor mans merc pack
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Apr 14, 2011, 09:15 PM // 21:15
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#22
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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henches top at 12/12. So if you have runes, a decent build, and half decent equipment don't use them.
If you're going to run healing breeze, heal other, glimmering light, and reversal of fortune on your monk for example... it's not much improvement over hench.
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Apr 14, 2011, 09:18 PM // 21:18
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#23
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Quote:
Originally Posted by IronSheik
Humans>Heroes>Henchmen>PuGs
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kinda
Humans>Heroes developed by exp players>Henchmen>other heros>PuGs
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Apr 14, 2011, 09:42 PM // 21:42
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#24
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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Basically if you don't have a lot of skills unlocked henchmen will usually be better than heroes.
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Apr 14, 2011, 09:49 PM // 21:49
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#25
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Henchmen are bad, but heroes with terrible bars and health less than 480 are worse.
I can't think of a PvE henchmen that has a good bar; some are merely not bad.
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Apr 15, 2011, 01:44 AM // 01:44
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#26
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Grotto Attendant
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Heroes are only as good or as bad as the person picking their builds and equipment.
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Apr 15, 2011, 04:35 AM // 04:35
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#27
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Lion's Arch Merchant
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Quote:
Originally Posted by Xenomortis
Henchmen are bad, but heroes with terrible bars and health less than 480 are worse.
I can't think of a PvE henchmen that has a good bar; some are merely not bad.
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http://wiki.guildwars.com/wiki/Alesia
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Apr 15, 2011, 11:05 AM // 11:05
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#28
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Quote:
Originally Posted by LexTalionis
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Good joke . Healing Breeze is bad, and with Heal Other at lower levels (both 10 energy) and 0 energy management, it is bad. Also, there is no condition or hex removal, which is usually what a monk brings. Furthermore, she has 3 spot heals, each with a 3 second or less recharge... talk about overkill and choosing bad heals over Word of Healing.
Usually, the Evaluation section of the henchman pages show the pros and cons of their bars accurately.
Last edited by Dzjudz; Apr 15, 2011 at 11:07 AM // 11:07..
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Apr 15, 2011, 01:57 PM // 13:57
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#29
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Lion's Arch Merchant
Join Date: Aug 2009
Location: Europe
Guild: Tom Son [TS]
Profession: E/
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Quote:
Originally Posted by syronj
Have you noticed when soloing in the games that it's sometimes better to use henchmen instead of an all-hero party after all?
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No, I haven't noticed that. Instead, it became significantly easier for me to get through the game with all-hero parties.
I made great efforts to equip my heroes with decent builds and equipment. I chose builds and equipment that fit together. Not only one hero alone, but also in synergy between heroes and my own build.
You may have not optimized your heroes that way - it takes time and money. There are whole evenings I spend solely with outfitting my heroes. Optimizing their builds. Looking which hero works good together with other heroes.
If you don't cared for your heroes this way, for example if you have only a limited selection of skills for them, or if you don't give them runes, especially energy-, attribute- and health-increasing ones, and appropriate weapons, then you may better get along with henchmen. Henchmen are equipped with somewhat medium-quality builds and equipment. They are better than badly outfitted heroes.
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Apr 15, 2011, 02:44 PM // 14:44
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#30
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Quote:
Originally Posted by Dzjudz
Also, there is no condition or hex removal, which is usually what a monk brings.
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What. Conditions and hexes in pve are reapplied too fast to warrant any hex/condition removal that doesn't deal damage
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Apr 15, 2011, 02:56 PM // 14:56
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#31
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Academy Page
Join Date: Oct 2007
Location: Lanham, MD USA
Guild: one
Profession: E/Mo
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Herta is a star henchess. However Alessia and that silly touch res still gives me nightmares. The one thing about the hench skill update that irked me is that the one and only reason I used warrior henches (other than to kill Shiro at the end of Factions) was to charge me to chest runs. Devona is betetr looking thay Koss (though he is pimptastic) or Goren, and you can never hear charge too much (unless the mastercard is over limit).
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Apr 15, 2011, 03:48 PM // 15:48
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#32
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Quote:
Originally Posted by IronSheik
What. Conditions and hexes in pve are reapplied too fast to warrant any hex/condition removal that doesn't deal damage
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I meant that if you run a heal monk, you should at least also bring hex/condition removal. Something like Cure Hex could easily fit on the bar. It's a 6-skill bar for pete's sake. You can fit a couple of skills on there, even 4 more if you throw out Healing Breeze and Orison of Healing. Saying that you shouldn't bring hex/condition removal that doesn't deal damage is a bit off topic if you are talking about a healing hench bar.
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Apr 15, 2011, 03:55 PM // 15:55
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#33
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Frost Gate Guardian
Join Date: Feb 2009
Guild: Angeldustrial Bonsai Muffins [FFS]
Profession: N/Me
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Henchies work just fine, especially NF and EotN ones. I like playing with my heroes since I've outfitted them all already and I like having the control over my team, but for my characters who don't have well-put-together heroes henchmen are great.
The Hidden City was a b**** the first few times I tried it when I first started playing 3 years ago. I had no idea what I was doing and my guild finally took pity on me and dragged me through it. I didn't even have any elite skills yet! XD So lame...
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Apr 15, 2011, 06:04 PM // 18:04
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#34
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Henchmen don't have any runes, nor do they have anything beyond max white weapons as far as I know, so if you're seeing a difference between your heroes and the henchies, it must all be about your builds.
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Apr 15, 2011, 06:32 PM // 18:32
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#35
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Forge Runner
Join Date: Jun 2006
Location: Realm of the GWAMMs
Guild: Teh Academy [PhD]
Profession: W/
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Of course, proper equipage will always make heroes better, but fresh out-of-the-box heroes (without any runes, incorrect wep classifications, or ANY changes except lvl 20) with the right builds will rip through areas much more easily than hench.
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Apr 15, 2011, 06:48 PM // 18:48
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#36
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Krytan Explorer
Join Date: Jul 2009
Guild: My Character Liked Gwen [First]
Profession: R/
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Henchmen are great and they have gotten me through so many missions but Heroes are oh so much better and just have that "umph."
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Apr 16, 2011, 09:30 PM // 21:30
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#37
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Academy Page
Join Date: Apr 2010
Profession: W/
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if henchmen work better for you compared to heroes then you cant make builds if your life depended on it. if im on another character besides my main ill use henchmen till i get heroes but once i get heroes its on. i never equip my heroes on alts and have gotten through damn near all of the campaigns with them. my 2 alts are farming characters rit and sin. main is war. henchmen are placeholders or fillers in my opinion most of them have zero energy management and lack in proper stat point adjustments. the only henchmen i think are useful are chiyo(sos resto rit), cynn in eotn(does ok), sogolon(ok for resto backup), and mhenlo and lina in eotn only because they have a tad bit more energy management. with 7 heroes i never need to use them anymore but i can do ok with them if i have to use them for some reason but heros are much much better.
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Apr 17, 2011, 03:13 PM // 15:13
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#38
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Frost Gate Guardian
Join Date: Nov 2005
Guild: Scouts of Tyria
Profession: R/
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Back in the pre-heroes days Thunderhead Keep mission was an infamous bottleneck. I tried and tried to complete that mission using 7 henchies, and never succeeded. Came close a couple of times but always wiped. Once heroes became available it became very easy, even in HM. I'm going to go back and see if I can now do the mission with henchies - this is something I've been meaning to try for a while.
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Apr 17, 2011, 07:57 PM // 19:57
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#39
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by Aba
its a common misconception.
yes, true heros will always be better then henchies....
but the henchies are not bad, its the player and how they go about using and controlling them. YA know we always didn't have heros and players managed
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This.
If you dont have the builds use the henchmen, henchmen can deal with the main game just fine.
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Apr 17, 2011, 08:22 PM // 20:22
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#40
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Academy Page
Join Date: Apr 2010
Profession: W/
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Quote:
Originally Posted by shanaya
Back in the pre-heroes days Thunderhead Keep mission was an infamous bottleneck. I tried and tried to complete that mission using 7 henchies, and never succeeded. Came close a couple of times but always wiped. Once heroes became available it became very easy, even in HM. I'm going to go back and see if I can now do the mission with henchies - this is something I've been meaning to try for a while.
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i love when thats the z mission i cana fk the final swarm in hm easily with the 3 heroes+4 hench not to mention how much easier it was with 7 heros.
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